here ill post these together!! luv this water brush

Because this didn’t come in my SAI and I bet it didn’t with other people’s, here’s a pack of more textures (including the lava one!!!). Go to your SAI folder and just dump the ones you’d like in the brushtex folder (or w/e you have it called)



Drawing from films

Drawing from films is a ridiculously useful exercise. It’s not enough to watch films; it’s not enough to look at someone else’s drawings from films. If you want to be in story, there’s no excuse for not doing this.

The way this works: you draw tons of tiny little panels, tiny enough that you won’t be tempted to fuss about drawing details. You put on a movie - I recommend Raiders, E.T., or Jaws… but honestly if there’s some other movie you love enough to freeze frame the shit out of, do what works for you. It’s good to do this with a movie you already know by heart.

Hit play. Every time there’s a cut, you hit pause, draw the frame, and hit play til it cuts again. If there’s a pan or camera move, draw the first and last frames.

Note on movies: Spielberg is great for this because he’s both evocative and efficient. Michael Bay is good at what he does, but part of what he does is cut so often that you will be sorry you picked his movie to draw from. Haneke is magnificent at what he does, but cuts so little that you will wind up with three drawings of a chair. Peter Jackson… he’s great, but not efficient. If you love a Spielberg movie enough to spend a month with it, do yourself a favor and use Spielberg.

What to look for:

  • Foreground, middle ground, background: where is the character? What is the point of the shot? What is it showing? What’s being used as a framing device? How does that help tie this shot into the geography of the scene? Is the background flat, or a location that lends itself to depth?
  • Composition: How is the frame divided? What takes up most of the space? How are the angles and lines in the shot leading your eye?
  • Reusing setups, economy: Does the film keep coming back to the same shot? The way liveaction works, that means they set up the camera and filmed one long take from that angle. Sometimes this includes a camera move, recomposing one long take into what look like separate shots. If you pay attention, you can catch them.
  • Camera position, angle, height: Is the camera fixed at shoulder height? Eye height? Sitting on the floor? Angled up? Down? Is it shooting straight on towards a wall, or at an angle? Does it favor the floor or the ceiling?
  • Lenses: wide-angle lens or long lens? Basic rule of thumb: If the character is large in frame and you can still see plenty of their surroundings, the lens is wide and the character is very close to camera. If the character’s surroundings seem to dwarf them, the lens is long (zoomed in).
  • Lighting: Notice it, but don’t draw it. What in the scene is lit? How is this directing your eye? How many lights? Do they make sense in the scene, or do they just FEEL right?

This seems like a lot to keep in mind, and honestly, don’t worry about any of that. Draw 100 thumbnails at a time, pat yourself on the back, and you will start to notice these things as you go.

Don’t worry about the drawings, either. You can see from my drawings that these aren’t for show. They’re notes to yourself. They’re strictly for learning. 

Now get out there and do a set! Tweet me at @lawnrocket and I’ll give you extra backpats for actually following through on it. Just be aware - your friends will look at you super weird when you start going off about how that one shot in Raiders was a pickup - it HAD to be - because it doesn’t make sense except for to string these other two shots together…

Since I’ve had people asking me about storyboarding and how to learn it or what exercises to do. Emma Coats tells you all you need to know in this post.

celestiafox sent:

I wanna come out with adoptables so bad but I'm not terribly popular.. I had some cute ideas for pixel batches to adopt out but I guess I really don't even know where to start d: any tips you can give me? My stuff is on deviantart and that's probably where I'm goin to post them up too


Honestly adoptables can be really…really…hit or miss.

My first attempted at a closed species were the Entomos a few months back and as you can see I only did one batch, because they didn’t sell too well (they did all ultimately sell, but not at a rate I was wanting). 

I’ve never had a lot of luck selling on dA mainly because I keep getting people asking to sell for points |D But I think with the right follower base it’s possible to make a lot of money with adoptables on dA. 

Something that can be really frustrating with adoptables and popularity, is that it’s obviously a lot harder if you’re not known. While I’ve tried making adoptables throughout my time on fA, it took a while before I could make a decent profit off of them - both because I had to develop the quality of my art and my designs. It’s important to produce good designs, but also do it in a manner that you’re still making profit.

Making good designs is also something that’s detrimental to the success of your adopts - However I’ve seen some popular artists make really really bland designs and still be able to sell them for three times the price I usually sell mine at. :P But that also just comes with popularity and how much your followers value you artwork hahaha.

I’ve also seen really great adoptable artists who are not well known sell or auction their adoptables for dirt cheap because no one knows they exist. And that’s the big gamble with adoptables. You’ll have to understand that at first you’re probably not going to instantly have sales, and it can be really frustrating. Usually what I’ve done is that I’ll rotate around bases, see what ones catch people’s attentions, and once I understand what kind of niche fits me best, I’ll work on upgrading/changing up the bases I use after a few batches so people don’t get bored of seeing the same overused base. :P

Auction adoptables work a lot better for users with a bigger fan base since you’ll have more people looking to bid, so for now I’d suggest just sticking with things that have a set price. Obviously things that are not on a base you should up the prices a bit vs those that are on a base for obvious reasons. 

Some people are more attracted to off base adoptables, but personally when I buy adoptables I don’t really care, I’m just looking at the design. As long as it makes a good ref I don’t mind it being on a base. B)

Also when coming up with the decision to make your species open or closed, it’s important to take several things into consideration:

  • Is your species something that’s a hybrid of real animals? (i.e. cat x fish, hyena x deer, etc.) - I personally suggest things like that be kept an open species, as while your concept may be original, it’s a little silly to claim hybrids of real animals (or already existing mythological creatures) to be your own. This is part of the reason why I didn’t make Barghest or Crowkii closed.
  • World and species building can really help the value of your original species - if you’re planning to make an adoptable that’s an original species. Giving some pizzazz behind your character concepts really make your species stick out!
  • Even if your species is open, it’s okay to set rules for people to follow! Especially when it comes to MYO.
  • When making a closed (or open) original species try to shoot for something that’s a little less overdone! (i.e. not canine/feline/bunny-esqe species) These are definitely popular for a reason, but it might be a good idea to look at some other species to get influences from when creating your own so you can make something that really stands out! 

Also advice when it comes to designing (or at least the approach I take):

  • colourlovers is your friend
  • Look for color schemes in nature, fashion, or just the world around you. Find things that are appealing to the eyes and make a color scheme from that!
  • Look at markings from nature and work them into your designs - i.e. big cats, exotic animals, tropical fish, insects! Even if you’re using unnatural colors, mixing those with natural markings can make a design super appealing and fun!
  • Something I learned in my character design class I took at CGMA was that when combining animals it’s best to take a 60/30/10 approach - meaning when designing a unique creature, it’s a good idea to combine influences from at least three species, but rather than splitting the design influences into exact thirds, try doing 60% influence from one species, 30% influence from another, and 10% from one final species! 
  • Pick a theme! Even if you’re not going from nature, perhaps look at influences of what you want to design. Maybe if you’re wanting to go for a cutesy type adoptable set for example, look at sweet lolita! Make a reference folder, or just google pictures and take some time to look at the concepts that go behind these designs and work them into the designs you make!

Ahaha I’m sure I’ve missed some stuff, but THAT’S MY APPROACH and some advice! I hope that helps ; o ; Sorry I wrote so much hahaha.



Please keep this circulating. Cops are getting more and more brazen, know your rights!

good to know


The answer is: Well, sort of!

I noticed that a lot of things I’ve been recommended or found useful aren’t really in the masterlists of artist references on tumblr - and the same goes for helpful drawing exercises. So I decided to make my own post.


  • There is no such thing as artist’s block, if you frequently draw from life.
  • No, really.
  • If you are really, truly committed to improving your craft, then it does no good to sit and complain that you “don’t know what to draw”. There is so much around you to draw! :)
  • In public, try doing gestures of people that walk by. Cafes and shopping malls are great for this, because you have a plausible excuse to be sitting somewhere. Ideally, you don’t want people to notice you’re drawing them— they might try to pose, which makes them look stiff and unnatural. 
  • The best targets are people studying, anyone deep in conversation, and people at cash registers.
  • If there are no people around, draw objects and rooms and practice your perspective.


  • Draw a portrait where a body part other than the face/head is the focus.
  • Do a full spread for a children’s story. It can be a fairy tale or an original story. Make sure to utilize good design principles and pick readable, high quality fonts that match your art style.
  • Draw something using only high contrast light and shadow- no lines, no color, no midtones. 
  • Pick a crime report from the news, preferably an unconventional one. Illustrate it as best as possible, making sure to use a dramatic perspective and lots of realistic detail.
  • Choose an object — one you haven’t drawn very much before. Gather lots of reference images. Draw it in two and three point perspective — bonus points if you can take the references and draw them from different angles than they were photographed. The goal here is to be able to visualize it easily without effort. This is a good exercise for product design and ideation, as well as concept art.
  • Draw thirty people from life.
  • Draw thirty people from your imagination. Make sure they’re just as well proportioned and realistic as your sketches from life.
  • Do twenty studies of your hand, in various positions. Bizarre angles and positions are fine, but it’s more helpful to examine the construction of it and get used to drawing hands realistically.
  • See above, but with your feet.
  • Draw a study of a skull. Do not stylize it. Be careful to pay attention to the proportions and texture.
  • Remember your object? Imagine it in a setting where it could be good or evil— perhaps interacting with humans or other objects. Avoid obvious angel/devil associations. Draw 3 pages of thumbnails and sketches imagining it in this way.
  • Choose a thumbnail and do two larger sketches of it, and then pick one to bring to completion. Make sure it’s in proportion with accurate lighting for the situation. 
  • Redesign a fairy tale’s characters in either a modern or non-European setting. Provide costuming references, and make sure to do character sheets and full turns of each.
  • Design your own deck of cards — make sure the borders and pattern on the back are paid as much attention as the figures on the fronts.
  • Bonus points if you also design and illustrate packaging for the above.
  • Do you have a favorite piece of fanart? Draw it as original characters- chances are, you’ve likely put a lot of thought into the relationships and personalities of your favorite characters or OTP, which will show through in an original piece. This is a decently good way to use fanworks in your portfolio, if you feel that they’re better than your original work.
  • Draw a car. A really realistic car. Now draw it from a perspective you find really difficult. You are not allowed to take more than half an hour on this total— cars are actually just boxes with some strategic curves, so they should become very easy to gesture once you retrain your brain.
  • Draw a table in perspective 5-6 times or so, concentrating on the way it casts a shadow. Make sure to define your light source.
  • Design a toy! Draw it from multiple angles — imagine you’re presenting this to someone who has to actually model and produce it. Include as much information as humanly possible. Make sure to include an illustration of its use — you can also create an advertisement, if you’re so inclined.
  • If you watch TED lectures, draw portraits of your favorite speakers while you’re viewing them. Try and finish the sketch during the duration of the talk.
  • Do an original illustration inspired by two of your favorite illustrators or artists— combining two should help prevent you from directly copying anyone, and force you to think a little harder about solving problems within a work.
  • Do 30 studies of animals in motion - housepets or birds are probably going to be the easiest, unless you live by a zoo.
  • Fill three full pages of your sketchbook with hard surface studies. (Cars, ships, tractors— you get the idea.) Try to define them with quick, confident lines.
  • Make a comic with one panel for each hour of your day. Avoid shortcuts like over the top, animeish emotes and chibi versions of yourself. Make sure to include environments.
  • Draw ten illustrations as a series that purposely do not tell a story. They must be as ambiguous as possible. This is really difficult — was originally an assignment from Phoebe Gloeckner, and almost nobody managed to be completely ambiguous. The trick to it is to make sure to create thumbnails of the series first, and look at your work very critically — if anything looks too obviously negative or positive, alter it accordingly.
  • Draw yourself combined with your favorite animal, or an animal you feel represents you well. Avoid traditional anthro depictions— try replacing your body parts with the parts you’d find most useful, or thinking of yourself like a sphinx, etc.
  • Create a poster for your favorite play.
  • Draw yourself at age 7, and age 70. Realistically. Avoid thinking of how cool or uncool you’d be or were. Using pictures of your younger self, or relatives, might help.
  • Paint a still life with unconventional lighting or objects. If you must use fruit, use weird fruit, or light it from below.
  • Pile books into a tower and draw them in perspective. It’s also fun to make cities out of them, etc.
  • Draw yourself every day for a month in the same media to track improvement. Use a mirror, not a photograph.
  • Remember your still life? Now illustrate it in the style you’re accustomed to using.
  • Draw six busts (head and shoulders) in profile, concentrating on creating an interesting silhouette.
  • Do color studies of your favorite movie scenes. If you can’t find screenshots, pause the movie and paint from your television or laptop. Detail’s not as important as strong shapes.
  • Draw your favorite place by your home.
  • Illustrate a fortune cookie.
  • Draw a treehouse or birdhouse and include as many details as possible.
  • Design a historical character, and try to make them recognizable by quirks of wardrobe or unique facial features. “Being extraordinarily attractive” does not count.
  • Do the 30 day monster challenge! 
  • Illustrate your favorite recipe. It doesn’t have to be fancy. “How to make pizza rolls” will even suffice. Seriously.
  • Make a business card for yourself. Illustrate it. Hey, everyone needs one- and it’s a great exercise for working under strict constraints, since you’ll need to make sure your name and contact info are clearly legible.
  • Draw the weirdest object you can possibly find. IKEA is a really awesome place to find weird objects, if you can’t find any in your home.
  • Design a knight of the round table, and make sure to research armor, etc— it’s hard to draw! Great practice.
  • Draw ten or twenty plants that are currently seasonal.


  • The Art of Ralph McQuarrie. Yeah, this is expensive. But it’s one of the few artbooks that shows an entire process of illustration— if you’re not sure how to proceed from thumbnails to mockups to final pieces, this is probably what you want to be lookin at.
  • How to Analyze People on Sight by Elsie Lincoln Benedict and Ralph Paine Benedict. This is available for free online— awesome resource for character design, as it teaches you to think about external characteristics as indicators for personality. Even if it’s not always the most accurate thing ever.
  • Leonardo DaVinci’s Notebooks. Yes, I know. Your relatives have even probably tried to get you to look at these. If you can find a good printing of them, though, it’s a really good look at a well used sketchbook.
  • The Selected Works of TS Spivet. Not actually a real art reference book, but so many beautiful illustrations and well laid out. Worth a look.
  • Drawing with Imagination. Lots of exercises to do if you “can’t think of anything to draw”.
  • Any batman artbook. Any of them. I have the OnStar promo one from about ten years back, and it’s still great. There’s a huge mesh of styles going on, and seeing how much thought is put into the character designs and environments is well worth your money. Plus, Batman is cool.
  • Any Pixar or Disney artbook that shows the visual development process. The Princess and the Frog is a particularly good example of this, and possibly my favorite, even though I dislike the actual film. They really make sure to show all of their art department’s sketches and preproduction work.
  • The Practice and Science of Drawing by Harold Speed. Also available on project gutenberg, and will revolutionize the way you think about drawing. It’s a bit wordy and dated, but worth it alone for the lesson that we do not draw what we see, in reality. Go read it.



  • Brown paper sketchbook. Makes defining volume a lot easier, for beginners and advanced artists alike— just get a white pencil and go crazy with highlights.
  • Small sketchbook. For all the times you can’t bring an a4 one someplace. Also good for sketching in public. Moleskines are good, as they get mistaken for ordinary notebooks often. See notes on sketching humans in public.
  • White pencils.
  • Several weights of mechanical pencil— awesome for when you can’t drop pencil shavings places.
  • A small package of prismacolor pencils. You don’t need to go crazy, but high quality pencils are really a necessity, IMO. A 12 pack will do. If you find they’re too soft, or keep snapping, try using the Verithin variety instead— they’ve got harder leads.
  • A good ruler. At least 6”. Tape pennies to it to avoid bleeding ink.
  • Tracing paper, so that you don’t have to completely redraw your semi-final sketch if you like it.
  • Masking tape. Keeps paper still on a worktop, and keeps tracing paper in place. Touch it to your clothes a couple times before sticking it to your paper to reduce the stickiness and possibility of your paper ripping.
  • Pen and ink. Also some good sable brushes. 
  • Carbon dust. Not a necessity, but it allows you to “paint” while still getting the effect of a pencil drawing.
  • Good kneaded eraser.
  • Good white plastic eraser.
  • A COMFORTABLE bag. That holds your electronics and wallet as well as all of this. 
  • Fingerless gloves. If your hands cramp often, these will help.
  • A website. or tumblr will work fine. If using a tumblr, make a separate one for your art.

Wheew. That’s all I have for now, I think!


wow guys LOTS of reblogs~

if you make anything based on this do link back to my  tumblr   or note me :) i’d love to see how you’re doing~


So let me show you all this one page I found out while doing homework. I had to do a floor plan for school and then found THIS

You can get an account for free, even if it only lets you make one plan you can edit it as much as you want so you should have no problem making different stuff.

Ok so you can do stuff like this one that is what I was lookign for


now you must be thinking “Chami what the fuck? what can I do with that?”

well if you click one little button that says 3D you BAM! You get this!


motherfucking 3D view!! but wait! you obviously want to see the insides more right? idk for painting or editing or reference or whatever, well you can do it and then you get this!


I dont know if you get why I am so excited but think about the endless posibilities! ok I know there’s stuff like google sketch up and yeah it is cool but I find it kind of difficult and this… this took me 30 minutes to finish! And there are so many stuff!! Look at what I did for school





PoPoLoCrois Creator and Akira Key Animator Teams Up For Kin no Tsuki no Maya


Tamori Yousuke, the creator of manga series PoPoLoCrois, will be teaming up with Fukushima Atsuko, the animator responsible for key animation for Akira (movie) and Kiki’s Delivery Service, are teaming up for a new series, titled Kin no Tsuki no Maya.

Kin no Tsuki no Maya will be written by Tamori himself and illustrations will be by Fukushima. Volume 1 and 2 are due out in middle of December while Volume 3 will be released in January 2014.

Artist: Daft Punk
Track: "Something About Us"
Plays: 137,561 plays


Daft Punk - Something About Us

It might not be the right time
I might not be the right one
But there’s something about us I want to say
'cause there's something between us anyway




I learnt a new word and I love the sound of it: kintsukuroi. It is the Japanese art of repairing broken pottery with seams of gold. Kintsugi repairs the brokenness in a way that makes the container even more beautiful than it was prior to being broken.  Not a very common idea in western culture!

Instead of diminishing the bowl’s appeal and appreciation, the “break” offers the container  a new sense of its vitality and resilience. The bowl has become more beautiful for having been broken. One can say that the true life of the bowl began the moment it was dropped!

Imagine you are that clay pot: celebrate your flaws and imperfections. Remember that you being you is what makes you uniquely beautiful.  

And remember: “The world breaks everyone, then some become strong at the broken places.” Ernest Hemingway

An interesting essay on the art of kintsukuroi can be found in Flickwerk, The Aesthetics of Mended Japanese Ceramics.

Photos source | Kintsugi Japan

I’m pretty sure that I’ve reblogged this before, but its actually one of my favorite posts on tumblr. The idea that something can be more beautiful after being broken is so moving to me. I kind of want one of these someday, or to make my own. It’s an amazing concept, and I love the fact that it’s an artform.


Having troubles with facial angles in your drawing style?

Try a 3D sculpture of your art in your own style in a free program that is simple and very easy to use.

The program is called Sculptris and is a free off-shoot program from Zbrush, that program that you keep hearing about but either takes selling your kidneys or piracy to actually use. 

If you download it and sculpt out a facial model, you can have references for your own work for all of time. No more endlessly searching Google for reference materials or twisting/rotating/flipping a drawing to see if there are flaws. And you can easily edit it to create more facial types. This way, you can make character references for any and every face and facial angle that you can think of.

The program offers mirroring right from the start, so your faces will be perfectly symmetrical. You can turn off the symmetry for things like scars or otherwise. 

It takes a little time. For instance, I downloaded the program on Christmas and, in my spare time, this took a few days of getting familiar with the program (first day) and then sculpting for a few minutes each day, mostly due to my perfectionist nature. And this one isn’t even done. I still have to mold the mouth, ears, and other smaller aspects before I consider it done. However, I was so giddy over the possibilities that I wanted to share this with my fellow artists.

From now on, I have reference for a face in my own style and will be able to create things so much easier in the future. 

I hope that this helps you guys and that you have fun with it. 

Writing Masterpost


Character Help


General Help


Prompts and Ideas




Sounds to listen to whilst writing


This took me a good few hours and a lot of effort to make and even though it was mainly for myself anyone can feel free to use it, for the note it is still under construction and I am undergoing fixes. So If anyone actually does use this other than myself and notices a broken link or something not quite right, could you please inform me about it? Thank you.

(Source: lolidreams)






Just to preface this, I don’t know if anyone else has posted this, so if you have, I’m sorry! I’m posting for anybody with any anxiety, stress, want to cool down from a rough day, or just need background noise to function!

This is a really neat site because you have more than one noise to choose from to listen to. If rain isn’t really your thing, they have crackling fire and breaking waves, and it’s just really relaxing. And you know what’s the coolest part about each noise? You can change the levels. You can slide and switch levels around to have the perfect amount of thunder, or light rain, or crackles in your fire, or foamy sea goodness! Each noise (to my knowledge) has 10 sliders for different sounds within said noise, so you can mix and listen for as long as you need! And if you don’t feel like mixing it yourself, there’s a neat button called “Animate” which allows the noise to evolve and change itself, so it gives it a little flavor.

It even has some that are specifically catering to mental health and sound therapy.

But really, I encourage everyone to at least try it out, it’s just super neat and it calms me down and serves as a nice low noise in the background if I need it for sleep or working on homework.

Seriously, this thing is awesome.

Oooh relaxing things