Honestly adoptables can be really…really…hit or miss.
My first attempted at a closed species were the Entomos a few months back and as you can see I only did one batch, because they didn’t sell too well (they did all ultimately sell, but not at a rate I was wanting).
I’ve never had a lot of luck selling on dA mainly because I keep getting people asking to sell for points |D But I think with the right follower base it’s possible to make a lot of money with adoptables on dA.
Something that can be really frustrating with adoptables and popularity, is that it’s obviously a lot harder if you’re not known. While I’ve tried making adoptables throughout my time on fA, it took a while before I could make a decent profit off of them - both because I had to develop the quality of my art and my designs. It’s important to produce good designs, but also do it in a manner that you’re still making profit.
Making good designs is also something that’s detrimental to the success of your adopts - However I’ve seen some popular artists make really really bland designs and still be able to sell them for three times the price I usually sell mine at. :P But that also just comes with popularity and how much your followers value you artwork hahaha.
I’ve also seen really great adoptable artists who are not well known sell or auction their adoptables for dirt cheap because no one knows they exist. And that’s the big gamble with adoptables. You’ll have to understand that at first you’re probably not going to instantly have sales, and it can be really frustrating. Usually what I’ve done is that I’ll rotate around bases, see what ones catch people’s attentions, and once I understand what kind of niche fits me best, I’ll work on upgrading/changing up the bases I use after a few batches so people don’t get bored of seeing the same overused base. :P
Auction adoptables work a lot better for users with a bigger fan base since you’ll have more people looking to bid, so for now I’d suggest just sticking with things that have a set price. Obviously things that are not on a base you should up the prices a bit vs those that are on a base for obvious reasons.
Some people are more attracted to off base adoptables, but personally when I buy adoptables I don’t really care, I’m just looking at the design. As long as it makes a good ref I don’t mind it being on a base. B)
Also when coming up with the decision to make your species open or closed, it’s important to take several things into consideration:
- Is your species something that’s a hybrid of real animals? (i.e. cat x fish, hyena x deer, etc.) - I personally suggest things like that be kept an open species, as while your concept may be original, it’s a little silly to claim hybrids of real animals (or already existing mythological creatures) to be your own. This is part of the reason why I didn’t make Barghest or Crowkii closed.
- World and species building can really help the value of your original species - if you’re planning to make an adoptable that’s an original species. Giving some pizzazz behind your character concepts really make your species stick out!
- Even if your species is open, it’s okay to set rules for people to follow! Especially when it comes to MYO.
- When making a closed (or open) original species try to shoot for something that’s a little less overdone! (i.e. not canine/feline/bunny-esqe species) These are definitely popular for a reason, but it might be a good idea to look at some other species to get influences from when creating your own so you can make something that really stands out!
Also advice when it comes to designing (or at least the approach I take):
- colourlovers is your friend
- Look for color schemes in nature, fashion, or just the world around you. Find things that are appealing to the eyes and make a color scheme from that!
- Look at markings from nature and work them into your designs - i.e. big cats, exotic animals, tropical fish, insects! Even if you’re using unnatural colors, mixing those with natural markings can make a design super appealing and fun!
- Something I learned in my character design class I took at CGMA was that when combining animals it’s best to take a 60/30/10 approach - meaning when designing a unique creature, it’s a good idea to combine influences from at least three species, but rather than splitting the design influences into exact thirds, try doing 60% influence from one species, 30% influence from another, and 10% from one final species!
- Pick a theme! Even if you’re not going from nature, perhaps look at influences of what you want to design. Maybe if you’re wanting to go for a cutesy type adoptable set for example, look at sweet lolita! Make a reference folder, or just google pictures and take some time to look at the concepts that go behind these designs and work them into the designs you make!
Ahaha I’m sure I’ve missed some stuff, but THAT’S MY APPROACH and some advice! I hope that helps ; o ; Sorry I wrote so much hahaha.